8-Bit Studios ask: ‘Is making a quality F2P game possible for next gen?’
‘Triple III’ indie dev ‘8-bit Studios’ host two talks at EGX to discuss the challenges and solutions associated with making a quality F2P by showcasing their development direction, with Unreal4 powered multiplayer hack ‘em up, ‘Skara: The Blade Remains’
EGX, London, UK – 23rd September, 2014 – 8 Bit, the independent development studio based in Barcelona, Spain and London, UK, today confirmed their attendance of EGX 2014 and also announced two developer talks which are scheduled to take place at 11am on Friday and Saturday morning of the show at the XboxOne booth (ground floor, zone 4).
8-Bit are currently working on a revolutionary F2P multiplayer online versus (MOV) third person hack n’ slash em up, ‘SKARA: The Blade Remains’ which utilises Epic’s Unreal4 Engine and is already looking triple AAA quality.
“We are constantly getting compared to big name games at the moment which is a little daunting as we’re only a team of 10!” commented Pablo Rodriguez, Creative Director at 8-Bit. “Having said that, we are very confident that our title will be top quality and we feel that we can perfectly balance F2P mechanics while maintaining a high quality game experience, it’s going to be ‘triple III’ rather than ‘triple AAA’ though, we are determined to break the stigma that F2P games seem to attract”
Pablo Rodriguez along with Cesar Ortega (Executive Producer on Skara) will be giving both talks at the show this week, the team invite attendees to participate in the discussion.
Skara Key Features:
Unreal 4 Engine – Enables truly stunning next gen graphics
New Genre (MOV) – Skara didn’t fit into any genre so 8 Bit made a new one! Multiplayer Online Versus
8 vs 8 Multiplayer Battles – Brutal battles with real players
Skill Based Gameplay – Skill, accuracy, timing and practice are required to succeed
Fatalities – Dispatch your enemies with spectacular and unique fatality moves
5 Races – Each race features unique weapons and fighting styles
Factions – Ruling Skara requires teamwork, hook up with your friends to plan organised attacks and dominate the map. Special attacks or ‘team actions’ are available to teams who work together effectively
Customisability – Personalise your warrior to reflect your play style and tastes
Game Modes – Includes: free for all, death match, capture the flag, kill the king, siege, dominion and more
Skara: The Blade Remains alpha version is available to download here: http://thebladeremains.com/home/pledge
Skara: The Blade Remains gameplay trailer: https://www.youtube.com/watch?v=wVj9gzOeqFs&list=UUwXgsveVubeMpUcziXsvmzg
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More about Skara:
Skara brings versus fighting online for up to 16 players at a time, competing for dominance in a world racked by cosmic disaster. Players will choose from among five races with the freedom to customize their character’s look, equipment and fighting style. Players will even be able to decide who to fight with by creating their own factions inside every race and culture. These will fight as one with the goal of dominating arenas, expanding their territories and gaining renown in Skara. Great players will be immortalized as heroes and kings, writing Skara’s history with their successes and failures.
Skara The Blade Remains was Greenlit by Steam’s community in just 8 days of the campaign launch and also recently completed a successful Kickstarter. With the Unreal4 Engine beating at the heart of this title and Epic’s full backing, Skara is now in its final stages of development and ready to take on the games industry with a Steam Early Access build scheduled for launch in the next few months.
An Alpha version of Skara is available to purchase now and gamers can download it online by signing up on the game’s brand new website. The small fee for the Alpha version is helping the team to finish the game, early investors will have their pledge refunded as in game currency when the Steam Early Access Build launches shortly. The full, free-to-play release on PC, is planned for early 2015.
About 8 Bit:
8 Bit are an international Indie dev team based out of Barcelona, Spain and London, UK. Founded by Pablo Rodriguez in 2006, the team takes great pleasure in breaking game genre barriers by focussing on community development for gamers, by gamers.
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