World Adrift Takes Flight!
After much anticipation, the world’s first Community-Crafted MMO, Worlds Adrift, begins its journey into Early Access from May 17th.
London, 17th May 2018 - From inception, right through to launch, it’s safe to say Worlds Adrift is a game like no other, marking a totally different approach to game making. And it’s finally taking flight into Early Access this week, signifying the beginning of a long and ongoing journey.
Created by Bossa Studios, it came to life as a two day project during one of the company’s well-renowned Game Jams; a monthly event whereby the studio split up into small groups, and dedicate 48 hours to the creation of a new game, at the end of which they vote on which ones should go into development. Scrapping over 95% of all projects, Worlds Adrift is one of the few that made the cut, but what would the community think?
As per the Bossa way, the studio published a short video showcasing the initial build on Youtube and asked the community whether they thought the game should go into development. It was the beginning of a new kind of relationship between studio and community, and formed the foundations of Worlds Adrift’s future development; a journey of co-creation which the community would continue to help shape every step of the way.
“We couldn’t have envisioned the sheer level of contribution we would receive from our inspiring community - whether it was feedback via the forums, designs from the Island Creator tool, or simply how deeply they interacted with the world” commented Henrique Olifiers, CEO and co-founder of Bossa Studios. “At times, this completely shifted our production’s scope, and as a result, helped us truly hone Worlds Adrift’s vision.”
The Community-Crafted MMO was born. But as well as the direction of the game, players would also help shape the game itself thanks to Bossa’s Island Creator tool; free to download on Steam, players could use over a thousand assets to create their very own island, which would then have the chance to make it into game. Shying away from procedural content - a buzz word at the time - Bossa decided to again put its faith in the community, as it had done with previous titles such as Surgeon Simulator and I am Bread. And now, two years later, with over 10,000 designs already submitted, Worlds Adrift will launch with a world boasting 300 floating islands, nearly all of which have been created by a community member.
But a Community-Crafted MMO is not the only world’s first that Worlds Adrift can lay claim to, as it’s also the very first game to have been built using Improbable’s SpatialOS, allowing players to adventure in a rich, persistent online world. For instance, if a player abandons their ship, it will remain in place forever, that is, until another player ultimately commandeers it or salvage its parts.
Part MMO, part PVP, part Survival, Worlds Adrift is beyond categorisation, built with a singular vision: to give players the freedom to redefine a genre. Offering an entirely user-generated environment, with a completely unscripted style of play, the sheer scale of its scope, and beauty of its design, is an invitation to experiment. Bound only by the laws of physics, the sky truly is the limit!
Explore. Build. Unite.
Worlds Adrift is available on the Steam Store for PC here.
Assets for Worlds Adrift can be found at this DropBox.
More shots from day 1 of our Sky High Gaming Launch Event can be found here.
About Worlds Adrift Worlds Adrift is a Community-Crafted MMO with a singular vision: to give players the freedom to redefine a genre. Built with SpatialOS, and offering an entirely user-generated environment, the sheer scale of its scope, and beauty of its design, is an invitation to explore. To discover. To unearth…
About Bossa Studios Bossa Studios is a BAFTA-winning independent games developer and publisher based in London and Seattle. Driven by creativity, charm and flair, we make games that champion innovation and originality, including the critically-acclaimed Surgeon Simulator, I am Bread and Monstermind. Our community is integral to our ethos, as best represented by Worlds Adrift - a truly ambitious undertaking that's redefining the genre through its use of crowdsourced content, introducing the world's first Community-Crafted MMO.
About Improbable Improbable is a British technology company that focuses on large-scale simulations in the cloud, enabling virtual worlds of unprecedented scale and complexity. Worlds Adrift is the first game to be built with Improbable's SpatialOS, a cloud-based platform for creating games that go beyond the design limitations of traditional dedicated-server architectures.
By building on SpatialOS, developers can use standard tools and game engines to build new gaming experiences. It allows a swarm of hundreds of game engines, running in the cloud, to cooperate together to simulate a world much larger, richer and with more players than any single engine or server could.